Yeni Teknolojiler ve Film Üretiminin Gelecek Normu: Sanal Stüdyolar

New Technologies and the Future Norm of Film Production: Virtual Studios

Summary

Cinema, invented through a series of successive technological advancements culminating in a series of moving images, continues to exist today based on the availability of technology. The intricate relationship between technology and cinema has influenced this young art form throughout its history. Game engine technologies, one of the most popular image production techniques of recent times, are profoundly affecting, reshaping, changing, and transforming the production form of digital cinema. With real-time image processing capabilities, virtual camera possibilities, interactive content support, and realistic LED imagery, game engines enable live visual effects production and active post-production, moving filmmaking from physical sets to virtual studios. Focusing on new technologies, this study examines the changing workflow of cinema by comparing game engines, virtual studios, virtual production, and new image production methods with traditional visual effects methods. Rather than reducing the relationship between cinema and new image production forms to a mere technical change, this study aims to examine the impact of virtual image production methods on the content and form of cinema and to reveal the methodological and conceptual changes brought about by the new filmmaking technique.

 

Keywords: Virtual Studio, Virtual Production, Visual Effects, Game Engine, Digital Cinema

 

Abstract

The existence of cinema, which was invented through successive technological developments that culminated in a series of moving images, is still based on the existence of technology. The intricate relationship between technology and cinema has affected this young art in every period of its history. Game engine technologies, one of the most popular image production techniques of the recent era, have profoundly influenced, reshaped, changed and transformed the production form of digital cinema. With its real-time image processing capabilities, virtual camera capability, interactive content support and realistic LED display, game engines enable live visual effects production and active post-production, moving film shoots from physical sets to virtual studios. Focusing on new technologies, the study examines the changing workflow of cinema by comparing game engine, virtual studio, virtual production and new image production methods with traditional visual effects methods. Instead of reducing the relationship between cinema and new forms of image production to a mere technical change, this study aims to examine the impact of virtual image production methods on the content and form of cinema and to reveal the methodological and conceptual changes brought about by the new filmmaking technique.

 

Keywords: Virtual Studio, Virtual Production, Visual Effects, Game Engine, Digital Cinema

 

Authors: Kenan Subaşı, Alev Fatoş Parsa

Symposium: International Congress of Integrated Social Research and Interdisciplinary Studies, Batumi, Georgia, May 30 – June 1, 2024, vol. 1, pp. 309-310

 

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